
Simpsons, Lord of the Rings, Godfather Small Team Almost No engine when we started Stylization works against horror LET’S NOT GET FANCY Risk tolerance already maxed out before starting: New IP vs.

Sci-Fi What We Did –Color and Lighting –User Interface –Environment Design –Player Character –Weapon Design –Enemies What Went Right / What Went Wrong Work-in-Progress Examples Q&AĭEAD SPACE GOALS (JAN ‘06) Create new survival horror franchise (not a lot of competition compared to market, EA had none) 85 Metacritic Don’t get cancelled and screw up new I.P. Presentation on theme: "Creating Horror and Immersion with the Art of Dead Space (which could be canceled any minute) Ian Milham Dead Space Art Director."- Presentation transcript:Ĭreating Horror and Immersion with the Art of Dead Space (which could be canceled any minute) Ian Milham Dead Space Art Director
